Tuesday, September 16, 2025

CLASS 11 I.T CHAPTER 1

1. Introduction to Computer Networks

  • Definition: A computer network is a collection of interconnected computers and devices that can share data, resources, and services.

  • Purpose of networking:

    • Resource sharing (files, printers, software).

    • Communication (email, video calls, messaging).

    • Data sharing and transfer.

    • Centralized data management.

2. Types of Networks (Based on Area Coverage)

  1. PAN (Personal Area Network)

    • Covers a very small area (few meters).

    • Used for connecting personal devices like smartphones, laptops, earphones, etc.

    • Example: Bluetooth, Infrared.

  2. LAN (Local Area Network)

    • Limited to small areas such as office, school, or building.

    • High speed, low cost.

    • Example: Network in a school computer lab.

  3. MAN (Metropolitan Area Network)

    • Covers a city or town.

    • Used by cable TV providers, ISPs.

    • Example: Broadband network in a city.

  4. WAN (Wide Area Network)

    • Covers large geographical areas, even across countries.

    • Internet is the best example of WAN.

    • Expensive and slower compared to LAN.

3. Network Topologies

  • Definition: The arrangement of computers and devices in a network is called network topology.

  1. Bus Topology

    • All computers are connected to a single communication line (bus).

    • Cheap but failure of the main cable stops the network.

  2. Star Topology

    • All devices connect to a central hub/switch.

    • Easy to install, but hub failure stops the entire network.

  3. Ring Topology

    • Devices connected in a circular manner.

    • Data travels in one direction.

    • Failure of one device affects the whole network.

  4. Mesh Topology

    • Every device connected to every other device.

    • Very reliable, but costly and complex.

4. Networking Devices

  1. Modem – Converts digital signals into analog and vice versa for internet connection.

  2. Switch – Connects multiple devices in a LAN and forwards data intelligently.

  3. Hub – Connects multiple devices but broadcasts data to all (less efficient than switch).

  4. Router – Connects different networks (LAN to WAN, LAN to Internet).

  5. Access Point (AP) – Provides wireless connectivity.

  6. Gateway – Acts as an entry/exit point for networks using different protocols.

5. Transmission Media

Two main categories:

  1. Wired Media

    • Twisted Pair Cable: Cheap, used in LAN.

    • Coaxial Cable: Faster, used for TV and internet.

    • Optical Fiber: High speed, long distance, expensive.

  2. Wireless Media

    • Radio Waves: Wi-Fi, Bluetooth.

    • Microwaves: Satellite communication, cell phones.

    • Infrared: Remote controls, short distance communication.

6. Protocols

  • Definition: Rules for communication between computers in a network.

Important Protocols:

  • HTTP/HTTPS: Transfer of web pages.

  • FTP: File transfer.

  • SMTP/POP3/IMAP: Email transfer.

  • TCP/IP: Core internet protocol.

  • VoIP: Voice over Internet (WhatsApp, Skype).

7. IP Address

  • Definition: A unique numeric label assigned to each device on a network.

  • Types:

    • IPv4: 32-bit address, written as 4 numbers (e.g., 192.168.0.1).

    • IPv6: 128-bit address, written in hexadecimal (e.g., 2001:0db8:85a3::7334).

8. Domain Name System (DNS)

  • Converts domain names (like www.google.com) into IP addresses.

  • Easy for humans to remember.

9. Internet Basics

  • Definition: A global network connecting millions of computers.

  • Services of Internet:

    • Email

    • World Wide Web (WWW)

    • Social Media

    • Online Shopping/Banking

    • Cloud Storage

    • Video Conferencing

10. Cloud Computing

  • Definition: Delivering services (storage, software, computing power) via the internet.

  • Examples: Google Drive, Microsoft OneDrive, AWS.

  • Advantages: Cost saving, scalability, accessibility.

11. Cyber Security

  • Threats:

    • Virus, Worms, Trojan, Phishing, Hacking, Spyware.

  • Safety Measures:

    • Strong passwords.

    • Firewalls and antivirus software.

    • Regular updates.

    • Two-factor authentication.

12. E-Governance & E-Commerce

  • E-Governance: Use of internet by government for services (e.g., Aadhaar, online tax filing).

  • E-Commerce: Buying and selling products/services online (Amazon, Flipkart).


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